Render Introduces Monorepo
August 16, 2022

Render announced a new monorepository feature that enables its customers to keep all of their code in one super repository instead of managing multiple smaller repositories.

This feature is one of dozens that the company has unveiled this year to simplify the developer experience for hosting, managing and scaling cloud apps and infrastructure.

“We accelerated the introduction of monorepos because of significant customer demand,” said Anurag Goel, founder and CEO of Render. “Many of them prefer the monorepo approach because it gives them a shared code base with clear dependencies. Monorepos can reduce complexity and enable teams to move faster and with more confidence in their systems.”

Interest in monorepos has grown significantly over the past decade since Google adopted the novel approach to managing their code bases across major application platforms. More recently, smaller organizations and dev teams have adopted monorepos as a hedge against the growing complexities related to ES6, SCSS preprocessors, task managers, npm, and CI/CD just to name a few.

Render’s monorepo capabilities include:

- Intuitive build filters. Developers can define precisely which files and directories Render should (or should not) watch for changes using intuitive build filters. This makes it much easier for them to have a complex monorepo setup with faster builds and deployments for every service on Render.

- Base directory. If developers use this feature, they can easily mix and match code dependencies and have multiple versions of the same dependency in different directories.

- Automated code and admin functions. This enables developers to build, change, and deploy from their monorepo faster.

- Polyrepo compatibility. Render’s intuitive build filters and ‘base’ directory features are compatible with polyrepo setups, and help developers control their builds and deploys even in single repo situations.

Early access to monorepos is available now for active Render customers. They can opt into the feature by visiting the Account/Team Settings Page and scrolling down to the Early Access section.

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