JFrog Acquires Conan
November 21, 2016

JFrog announced the acquisition of Conan, the open source C/C++ package manager.

The acquisition, thanks in part to JFrog’s recent $50 million funding round, represents a strategic move by the company to expand the functionality of its platform of DevOps tools, and to support one of the most significant programming languages available.

The incorporation of Conan’s team and intellectual property underlines the fact that JFrog’s universal Artifact Repository Manager, Artifactory, is the leading tool for all communities.

“Software companies must release updates fast no matter what language or technology trend they are riding on,” noted Shlomi Ben Haim, JFrog’s CEO. “We have built a universal solution and the C/C++ community is sitting on the world’s largest codebase. We have recognized a real enterprise need among our install base of 3,000 customers, but most of them simply don’t have a solution for their binary management. The Conan team has built a versatile and flexible platform for C/C++ developers that helps them build better software, faster. With Conan on board we are offering a real software automation and DevOps solution for the C/C++ community.”

Diego Rodriguez-Losada and Luis Martínez de Bartolomé, primary OSS contributors, will join the JFrog team to build new C/C++ capabilities into JFrog’s existing and new products – Artifactory, Bintray, Xray, and Mission Control.

“As a member of the C/C++ community, we love to help build the best software possible, as fast as possible,” said Rodriguez-Losada. “Our vision is aligned with JFrog’s. Conan will now utilize JFrog’s Enterprise-ready solutions in order to build and release C/C++ packages, and empowering JFrog’s products with Conan will open a whole new automated world for the C/C++ community,” added Martinez de Bartolomé.

C/C++ are one of the world’s most popular and historic programming languages, with an estimated 4.5 million C/C++ programmers, and two million C programmers. With a 40 year legacy, C/C++ have been used to build every type of application from embedded systems to mobile apps.

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